This page will dissect the a file commonly used on the Even Lamer Goon Server, to explain and provide examples of how you can create your own setup. This file and its directories can be added using any regular zip manipulation tool since that's exactly what. Of course, on top of this, a mission can also categorically enforce labels to use a specific setting (full, dots, or completely off). It will override any personal labels you might have defined in the aforementioned userprofile directory. The second is used to define how labels will appear to everyone playing that mission. The default can also be changed, but there's never any real reason to do so since the userprofile file exists for the exact reason of letting you personalise labels in an easier way without outright modding. If a a file exists here, it will override the default label settings used in DCS. The first is used to define how labels will appear to you, unless something else is specified elsewhere. In a Config\View directory stored in a mission (.miz) file.In the %USERPROFILE%\Saved Games\DCS\Config\View directory.Like kneeboard images, this file can show up in a number of places but only two actually matter: The a file is where DCS sets up how labels appear on-screen. As luck would have it, you can actually get the benefits of that without any (or at least most) of the downsides by creating your own a file. For spotting, you can turn them into just simple dots, but that still isn't a very neat solution. They're the big ugly things that clutter up your view with tons of overlapping text when all you want is an indication of what's out there at a range where a pilot would be able to identify those details. What DCS has instead is the label system. The less said about how hilariously broken and backwards such an implementation would be if that is indeed the case, the better. Indeed, according to the developers, it cannot possibly have that since that would create problems with radar (and other sensor) detection. In BMS such tendencies are counteracted, and other visual cues compensated for, through a system of “ Serfoss scaling” (also known as “smart scaling” that actually provides a better simulation of visual perception.ĭCS does not have that. Higher resolutions make units appear as smaller pixels, and fancy post-processing and anti-aliasing make them indistinct against the background. It uses a rather naive system for drawing units that has the unfortunate side-effect of making things harder to see on better hardware.
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