![]() ![]() Dynamic Rate Control to synchronize video and audio while smoothing out timing imperfections.Advanced GPU shader support - A multi-pass post-processing shader pipeline allows efficient use of image scaling algorithms, emulation of complex CRT, NTSC video artifacts and other effects.In April 2018 Input Lag Compensation was added. On December, 2016, GoGames – a company contracted by video game developer and publisher Sega – approached the RetroArch developers with the intention of using their software in their SEGA Forever project but ultimately the cooperation did not come to fruition due to licensing disagreements. On November 27, 2016, the Libretro Team announced that, alongside Lakka ( LibreELEC-based RetroArch operating system), RetroArch would be on the Patreon crowdfunding platform to allow providing bounties for developers who fix specific software bugs and to cover the costs for matchmaking servers. On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day. RetroArch's version 1.0.0.0 was released on Januand at the time was available on 7 distinct platforms. On April 21, 2012, SSNES was officially renamed to RetroArch to reflect this change in direction. It was intended as a replacement to bsnes's Qt-based interface but it grew to support more emulation "cores". It can run on several PC operating systems ( Windows, OS X, GNU/Linux), home consoles ( PlayStation 3, Xbox 360, Wii U, etc.), handheld consoles ( PlayStation Vita, Nintendo 3DS, etc.), on smartphones ( Android, iOS, etc.), embedded systems ( Raspberry Pi, ODROID, etc.) and even on web browsers by using the Emscripten compiler.įormerly known as SSNES, initially based on pseudonymous programmer byuu's libretro predecessor libsnes, it began its development in 2010 with Hans-Kristian "themaister" Arntzen committing the first change on GitHub. RetroArch has been ported to many platforms. RetroArch runs programs converted into dynamic libraries called libretro cores, using several user interfaces such as command-line interface, a few graphical user interfaces (GUI) optimized for gamepads (the most famous one being called XMB, a clone of Sony's XMB), several input, audio and video drivers, plus other sophisticated features like dynamic rate control, audio filters, multi-pass shaders, netplay, gameplay rewinding, cheats etc. ![]() It is described as a front-end for emulators, game engines, video games, media players and other applications, designed to be fast, lightweight, portable and without dependencies. It is free, open-source, cross-platform software, licensed under the GNU GPLv3. ![]() RetroArch is the reference implementation of the libretro API. IA-32 (x86), x86-64 (圆4), ARMv7, AArch64, PowerPC, MIPS, CellĮnglish, Chinese, German, French, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Russian, Vietnamese GNU/Linux, Android, iOS, FreeBSD, macOS, Nintendo Switch, Windows NT 3.51 and later ![]()
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